Update v 0.3.5 : New target inputs
Input Chaos » Devlog
- New inputs for the target system. Now it uses the Y button and the left stick.
- Simplified move inputs by removing move modes. Now screen mode only.
- Bloom fx is now correct on display with higher resolution than 1920 * 1080. (was to low on 4k screen)
- Fixed some player inputs still active after death.
- Fixed round counter not reseting in practice.
- Fixed random yellow square showing up in air. (trail's mesh of laser sword not initializing at spawn)
You have an idea ? Input Chaos has now a Discord ! https://discord.gg/7YduWe9pz2
Files
inputchaos demo.zip 102 MB
May 20, 2022
inputchaos.zip 102 MB
May 20, 2022
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Input Chaos
Twin-stick deathmatch fighting game
Status | In development |
Author | Akimoto Akira |
Genre | Fighting, Simulation |
Tags | Arcade, boxing, Local multiplayer, Multiplayer, Physics, Retro, Robots, stickman, vaporwave |
Languages | English, Spanish; Castilian, French, Japanese |
Accessibility | Interactive tutorial |
More posts
- Update v 0.3.6Sep 20, 2022
- Update v 0.3.4 : Camera workMay 14, 2022
- Update v 0.3.3 : Tutorial improvementMay 07, 2022
- Update v 0.3.2 : Spanish traductionMay 05, 2022
- Update v 0.3.1 : weapons attraction fixesApr 28, 2022
- Update v 0.3.0 : Weapons UpdateApr 27, 2022
- Update v 0.2.3 : Japanese and French TraductionApr 21, 2022
- Update v 0.2.2 : text fixesApr 04, 2022
- Update v 0.2.1 : Easy access to weapon out of arenaMar 25, 2022
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