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Input Chaos
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Devlog
Get your Steam key !
November 05, 2023
by
Akimoto Akira
A Steam key is now available if you have purchased the game on itch.io! ✌️...
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Update v .4.7 : New Languages
November 04, 2023
by
Akimoto Akira
1
Added Russian, Chinese, and Korean languages. Added translations for graphics options, arenas, and bounds in deathmatch. Reassessed delay after victory to reset the match (2 seconds longer). Added sou...
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Update v .4.6 : Instructions
November 02, 2023
by
Akimoto Akira
1
Reviewed tutorials as a set of sequential instructions for improved accessibility and clarity. Added a "just in case" visual hint for the first-time player in deathmatch. Reviewed torso and pelvis for...
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Update v .4.5 : The pursuit of aesthetics
October 23, 2023
by
Akimoto Akira
1
This update further enhances the game's aesthetics, notably by revamping the User Interface with a more modern, minimalist tone. User Interface rework. Improved arenas background with atmospheric grad...
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Update v .4.4 : A little big update
October 18, 2023
by
Akimoto Akira
1
This update enhances visuals, artificial intelligence, damage behavior, and camera functionality for an overall improved gaming experience. It's a better starting point for new players. Drastically mo...
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Update v .4.3 : Auto Target
October 08, 2023
by
Akimoto Akira
1
Auto-target : A new unified and simplified mode for targeting opponents. Just move toward them, stop worrying about the Y button. More graphics settings : - vSync. (recommended over a frame rate targe...
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Update v .4.2
September 24, 2023
by
Akimoto Akira
Camera is now fully sync with physics cycle, resulting in a much more fluid image even with high speed movements. Tuned camera moves (height, target, speed...) Redesigned damage system : better physic...
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Update v .4.1
September 01, 2023
by
Akimoto Akira
An improved camera, more able to follow the actions of the players, with less shaky transitions. A graphics panel is now available in the options, with support for different screen resolutions other t...
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Update v .4.0 : The New Dynamics
August 24, 2023
by
Akimoto Akira
1
I'm excited to bring you this major update that aims to elevate the gameplay experience to new heights: In pursuit of this goal, an entirely revamped physics will redefine the dynamics of in-game comb...
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Update v .3.8
May 27, 2023
by
Akimoto Akira
1
- Fixed mouse cursor not showing when game paused. (in case you may need it). - Shortened some delay for weapon release when arm broken/dead. - Fixed weapon attraction fx running when game paused. - F...
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Update v .3.7
May 10, 2023
by
Akimoto Akira
1
- Stamina recover after 0.2s instead of .5s. - Overheat faster full cool-down from 2 sec to 1 sec. - Stamina drive forces now with a power curve instead of linear. 0.5 stamina is equivalent to 0.25 fo...
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Update v .3.6
September 20, 2022
by
Akimoto Akira
1
Update v 0.3.6 : Mouse cursor now hide after a short delay. Laser sword's "trail fx" from update 0.3.0 is restored. Review of the gears models in "outer world"...
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Update v .3.5 : New target inputs
May 21, 2022
by
Akimoto Akira
#inputs, #bloom, #move
New inputs for the target system. Now it uses the Y button and the left stick. Simplified move inputs by removing move modes. Now screen mode only. Bloom fx is now correct on display with higher resol...
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Update v .3.4 : Camera work
May 14, 2022
by
Akimoto Akira
#camera, #music, #sound
Camera : Better, smoother camera. Music : reduced slightly all tracks loudness. Sound : reduced the saws sfx loudness. Fixes fixed UI in tutorials where gamepad's animations could overlap...
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Update v .3.3 : Tutorial improvement
May 07, 2022
by
Akimoto Akira
#tuto
Tutorials : Added a visual helper showing commands animations...
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Update v .3.2 : Spanish traduction
May 05, 2022
by
Akimoto Akira
#language
Languages : The game is now translated in Spanish . (help for better translation is welcome) Bug fixes : Fixed/updated some texts. Fixed some UI not displaying correctly all its text...
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Update v .3.1 : weapons attraction fixes
April 28, 2022
by
Akimoto Akira
#weapons
Fixes : Fixed attracted weapons not coming when to far out of arena. (mostly in meta world) Fixed weapons swallowed by gears in outer world are attractable but not coming. Fixed attracted weapons not...
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Update v .3.0 : Weapons Update
April 27, 2022
by
Akimoto Akira
1
#weapons, #ui
Weapons : Added nunchakus. Shields now bounce gun shots. Flails can now stab into opponent. Laser cutter health damage x2. Sword now can only be stolen by its handle. Balanced laser sword length. Bett...
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Update v .2.3 : Japanese and French Traduction
April 21, 2022
by
Akimoto Akira
#traduction, #langage
Languages : The game is now translated in Japanese and French . (you can help for a better translation with comments) Spamming attacks: Added button spamming limitations on punches attacks. Added butt...
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Update v .2.2 : text fixes
April 04, 2022
by
Akimoto Akira
some text fixes in tutorials and UI...
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Update v .2.1 : Easy access to weapon out of arena
March 25, 2022
by
Akimoto Akira
#weapons
Weapons : Weapons out of arena now easily come back when attracted . AI : AIs now more aware of opponent laser sword attacks. AIs firing with double gun now regulated by AI Level. Bug fixes : Restored...
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Update v .2.0 : Complete AI rework
March 23, 2022
by
Akimoto Akira
2
#demo, #ai, #reset
AIs New Features : a completely new, more robust and scalable design. more aware of the space they use. more aware of others players actions, weapons and traps. AI Level can now be adjusted and saved...
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Update v .1.3 : Demo time extended
March 11, 2022
by
Akimoto Akira
#update, #demo
Update v0.1.3 Demo time extended. Fixed attractors sounds not stopping when game paused...
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Update v .1.2 : Demo Is Now Full Game
February 26, 2022
by
Akimoto Akira
1
#demo, #full, #game
You can now play the full game with the demo ! >>> DeathMatch available !...
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Update v .1.1 : Bug fixes
February 21, 2022
by
Akimoto Akira
2
#update, #debug
Update v 0.1.1 : Fixed round not ending when previous match had more players. Fixed deathmatch's time where infinity could replaced by 130 sec. Settings are now saved. Mute functionality now working...
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